Space Invaders: The Shooter Born from Hardware Limits
How Taito's 1978 Space Invaders was made, why the aliens speed up as they thin out, bunkers and the UFO, Japan's Invader boom, the Atari 2600 port, sequels, and ways to play it today.
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How Taito's 1978 Space Invaders was made, why the aliens speed up as they thin out, bunkers and the UFO, Japan's Invader boom, the Atari 2600 port, sequels, and ways to play it today.
The arcade golden age from Space Invaders in 1978, Pac-Man and Donkey Kong's character games, the post-1983 decline, and Street Fighter II's revival.
Shoot 'em ups explained: what defines them, subgenres from fixed shooters to bullet hell and survivors-likes, and classics from Space Invaders to Touhou.