Angry Birds — The Slingshot Puzzle That Defined Mobile Gaming
How Rovio's Angry Birds was born, how its slingshot physics puzzles work, why it's a classic, the sequels and films it spawned, and how to play it today.
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How Rovio's Angry Birds was born, how its slingshot physics puzzles work, why it's a classic, the sequels and films it spawned, and how to play it today.
How King's 2012 hit Candy Crush Saga came about, its match-3 rules and "Saga" structure, why it's a classic, its sequels, and how to play it today.
Devsisters' Cookie Run series, from OvenBreak and Cookie Run for Kakao to OvenBreak and Kingdom: origins, gameplay, why it's loved, and how to play.
Collectible RPGs and gacha explained: origins, pity and rate-up systems, landmark titles, Korea's odds disclosure law, global regulation, and design tips.
HUD types, Dead Space's on-body health bar, Red Dead Redemption 2's contextual HUD, Fitts's law, and mobile touch design: the basics of game UI/UX.
Idle RPGs grow your character while you're away. Origins in Progress Quest and Cookie Clicker, subgenres, key titles, and design points like prestige.
Thirty years of Korean games, from The Kingdom of the Winds and Lineage to StarCraft PC bangs, esports, free-to-play, mobile, PUBG, and console hits.
From Sokoban, Tetris, Lemmings and Minesweeper to Bejeweled, match-3, Portal and The Witness: how puzzle games evolved through logic and physics puzzles.
The origins of Com2uS's Summoners War: Sky Arena (2014), its summoning and rune gameplay, why it's a classic, its follow-ups, and how to play today.