The Resident Evil (Biohazard) Series – 30 Years of Capcom's Survival Horror
From Shinji Mikami's 1996 original to RE4's camera shift, RE7's first-person view and the RE Engine, the remakes, 2026's Requiem, and the films: the Resident Evil story.
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From Shinji Mikami's 1996 original to RE4's camera shift, RE7's first-person view and the RE Engine, the remakes, 2026's Requiem, and the films: the Resident Evil story.
How Taito's 1978 Space Invaders was made, why the aliens speed up as they thin out, bunkers and the UFO, Japan's Invader boom, the Atari 2600 port, sequels, and ways to play it today.
How Sonic the Hedgehog began on the Mega Drive in 1991, its speed-first design, the 16-bit console war, the ups and downs of 3D, life after Sega's hardware exit, and recent games and films.
How Rovio's Angry Birds was born, how its slingshot physics puzzles work, why it's a classic, the sequels and films it spawned, and how to play it today.
Ten classic defense games that shaped and expanded the tower defense genre, in release order, with the new idea each one added, based on verified facts.
Ten space and sci-fi games that left a big mark on gaming history, in release order, with what each one introduced, based on verified facts.
How King's 2012 hit Candy Crush Saga came about, its match-3 rules and "Saga" structure, why it's a classic, its sequels, and how to play it today.
How Supercell's Clash of Clans was made, its village, attack, and Clan War rules, why it's a classic, its spin-offs, and how to play it today.
Devsisters' Cookie Run series, from OvenBreak and Cookie Run for Kakao to OvenBreak and Kingdom: origins, gameplay, why it's loved, and how to play.
Nexon's Crazy Arcade BnB from 2001: its origins, water balloon battles, why it's a classic, the KartRider series it spawned, and its 2026 shutdown.
How Dragon Quest was born, its easy-to-play RPG design, why it became Japan's national game, and how to play it today, including the HD-2D remakes.
The origins of Neople's 2005 Dungeon & Fighter, its command-input and combo gameplay, why it's a classic, its success in China, and its impact on mobile.
The origins of Final Fantasy and its name, ATB and job systems, why it's a classic, and how to play it today, from Pixel Remaster to the latest games.
The Grand Theft Auto series explained: its origins, gameplay, influence on open-world games, and how to play GTA V and the Trilogy today.
How Team Cherry made Hollow Knight, its Metroidvania exploration of Hallownest, why it's a classic, the sequel Silksong, and how to play it today.
The story of Nexon's 2004 Crazyracing KartRider, its drift and item-race gameplay, why it's a classic, and the Rush+ and Drift sequels that followed.
Nexon's 1996 The Kingdom of the Winds — its origins, Goguryeo-set gameplay, why it's a classic, its influence on Lineage, and how to play it today.
How Ironhide Game Studio created Kingdom Rush, its four-tower-and-hero gameplay, why it's a classic, the series that followed, and how to play it today.
From Super Mario 64 to Baldur's Gate 3: 15 landmark games that shaped 3D, open worlds, online play, and cinematic storytelling, with years and studios.
The story of NCSoft's 1998 Lineage, its blood pledge and castle siege gameplay, why it's a classic, and the Lineage II, M, and W series that followed.
How Nexon's MapleStory began in 2003, its side-scrolling combat and Cash Shop model, why it's a classic, and the MapleStory 2 and M series that followed.
How Minecraft, started solo by Markus Persson, came to be, how it's played, and why it's still loved today, from its alpha to the best-selling game ever.
How ustwo games made Monument Valley, its optical illusion and impossible-geometry puzzles, why it's a classic, its sequels and influence, and how to play.
Pac-Man, the pizza-inspired yellow hero: the origins of Namco's 1980 maze game, the four ghosts' rules, why it's a classic, and how to play it.
How PopCap's Plants vs. Zombies was born, its sun and lane-defense rules, why it's a classic, its sequels and 2025 remaster, and how to play it today.
The origins of Niantic's Pokémon GO, how it uses GPS and AR, why it's considered a classic, its social impact, and how to enjoy it today.
What retro games are, collecting culture born in 1990s fanzines, grading and million-dollar auctions, mini consoles, FPGA devices, and preservation.
How Blizzard's 1998 StarCraft came to be, how its three races play, its impact on Korea's pro leagues, and how you can play it today.
The origins of Com2uS's Summoners War: Sky Arena (2014), its summoning and rune gameplay, why it's a classic, its follow-ups, and how to play today.
How Alexey Pajitnov created Tetris, how it plays, why it's a classic, its sequels and influence, and the best ways to play it today.